Commit Graph
39 Commits
Author SHA1 Message Date
lockeshor 9ef96a1606 replace placeholders with correct fish images 2026-10-10 16:14:17 -04:00
lockeshor 2fba806a43 playtesting 2026-10-09 14:20:41 -04:00
lockeshor 5eefcd9f3b preload images at the start to feel snappier 2026-10-09 11:17:09 -04:00
lockeshor 8d742b89cf AI: adjust balance + HUMAN: add time to show the pattern and fix a filename 2026-10-09 11:01:50 -04:00
lockeshor 66802216fd HUMAN: LAST COMMIT BEFORE AI REBALANCE (for rollback) 2026-10-09 10:50:47 -04:00
lockeshor 6fbb8342ef whoops time log (dated to last commit) 2026-10-09 02:09:14 -04:00
lockeshor a954cb0fbc HUMAN: its bedtime its mostly done, ill run prompt 5 tomorrow to fix up some gameplay and luck 2026-10-09 01:54:33 -04:00
lockeshor b4d2f2dc72 oops rename 2026-10-09 01:41:36 -04:00
lockeshor ba1a8e5230 pish icons im so tired im almost done 2026-10-09 01:40:37 -04:00
lockeshor 9f3bde4fe8 push surprise png, continue work on display logic 2026-10-09 00:33:54 -04:00
lockeshor 1010be435a push fail.png and catch display logic 2026-10-09 00:16:35 -04:00
lockeshor f0a3d5af55 add placeholder fish 2026-10-09 00:06:05 -04:00
lockeshor f8d9299d74 add quality of life and some shop visuals 2026-10-08 23:59:29 -04:00
lockeshor 0b9607d236 push for quick break 2026-10-08 23:15:27 -04:00
lockeshor e472800bc9 set specific BASEURL for images 2026-10-08 22:43:57 -04:00
lockeshor 1d7ca8c3af HUMAN: update time, pausing for now. visuals are looking great! 2026-10-08 21:42:50 -04:00
lockeshor 1092940b3f push salesman png 2026-10-08 20:56:50 -04:00
lockeshor 4998c30165 push image so i can test grabbing 2026-10-08 20:28:28 -04:00
lockeshor 41459d9b78 AI: add esc to exit 2026-10-08 20:21:10 -04:00
lockeshor 2bac3a9e22 AI: add debug breakpoint for kiro so I can analyze variables 2026-10-08 20:16:35 -04:00
lockeshor 9db6c1b50b HUMAN: start actually displaying things 2026-10-08 20:09:19 -04:00
lockeshor f0864afa0e progress being made, commiting to save 2026-10-08 19:38:50 -04:00
lockeshor 5cc27ae5fa start working on Controller phase, and pulling logic together 2026-10-08 01:25:56 -04:00
lockeshor 9860908777 bug fixes, add logic for random bait selection 2026-10-08 01:11:15 -04:00
lockeshor 61a6b199f7 HUMAN: continue implementing upgrades 2026-10-07 13:48:05 -04:00
lockeshor 130e62b326 HUMAN: little bit of work during TA time 2026-10-07 13:22:59 -04:00
lockeshor 35c67d5b59 oops, add time log 2026-10-07 00:30:51 -04:00
lockeshor 9eaff2d837 define most app variables and begin working on skill check logic 2026-10-07 00:29:07 -04:00
lockeshor 1fad510038 add saveState management 2026-10-07 00:03:06 -04:00
lockeshor 9d14bc56b2 fill out creatures file and implement loadCreatures 2026-10-06 23:56:14 -04:00
lockeshor be3516f9c7 AI: create outline for main game logic 2026-10-06 23:31:46 -04:00
lockeshor 9106f6e58d HUMAN: last prep before outline from AI 2026-10-06 23:28:54 -04:00
lockeshor 318c475c74 rename initial prompt 2026-10-05 20:17:46 -07:00
lockeshor af9402c5be Update ai_prompts/policy.txt 2026-10-05 20:17:10 -07:00
lockeshor 4e477bb055 Add ai_prompts/policy.txt 2026-10-05 20:15:26 -07:00
lockeshor 0f4296245f add fish options 2026-10-05 21:48:58 -04:00
lockeshor 66e5b50ef2 HUMAN: prepare project for development 2026-10-05 12:29:20 -04:00
lockeshor ec0979f2bb Update spec-sheet.md 2026-10-05 09:10:44 -07:00
lockeshor 4995857366 add spec in case it gets deleted, adding more in a second though 2026-10-05 09:03:28 -07:00