############################################### Total Time: 330 minutes ############################################### ############################################### Date: 05-Oct Start Time: 11:50am End Time: 12:30pm Duration: 40 minutes Description: settings up repository/folder structure, writing spec-sheet and initial prompt, essentially preparing everything before writing begins ############################################### ############################################### Date: 05-Oct Start Time: 9:40pm End Time: 9:50pm Duration: 10 minutes Description: coming up with fish and discussing with the artist ############################################### ############################################### Date: 06/07-Oct Start Time: 11:30pm End Time: 12:30am Duration: 60 minutes Description: outlining, fleshing out creatures, beginning to implement functions, and reconsidered AI involvement after TA review (ensuring it is not one shotted, so I'm writing all the actual code completely independently) ############################################### ############################################### Date: 07-Oct Start Time: 1:00pm End Time: 1:20pm Duration: 20 minutes Description: adding more upgrades, fixing citations, considering how I actually want game state to progress ############################################### ############################################### Date: 07-Oct Start Time: 1:30pm End Time: 1:50pm Duration: 20 minutes Description: continuing work with making upgrades take effect for skill checks ############################################### ############################################### Date: 08-Oct Start Time: 12:40am End Time: 1:20am Duration: 40 minutes Description: finish up (mostly) basic functions and move onto controller, work out a bunch of finer logic and complex math ############################################### ############################################### Date: 08-Oct Start Time: 7:20pm End Time: 9:40pm Duration: 140 minutes Description: get a decent chunk of the visuals done and finish logic, much closer to being done ###############################################