HUMAN: start actually displaying things

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2026-10-08 20:09:19 -04:00
parent f0864afa0e
commit 9db6c1b50b
2 changed files with 58 additions and 14 deletions
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@@ -32,4 +32,13 @@ As previously stated, cmu_graphics should be the main backend engine, with the M
- bottom 1/3 of the screen is the lake/water that you are fishing into, just blue and maybe some wave patterns or improvements
- there is a dock with your character sprite sitting on the end with it's fishing rod, with the bobber going down onto the water when you fish
- shop and other ui will appear as sprites standing on grass behind the dock/water area, and are clickable to interact with the shop/ui
- caught fish should have their sprite appear to come up flying out of the water, and stay on the screen while it displays the fish stats and name + description, until the user clicks it away
- caught fish should have their sprite appear to come up flying out of the water, and stay on the screen while it displays the fish stats and name + description, until the user clicks it away
## UI Planning
- shop menu includes purchases at the top in 3 columns for each type, with the bait selector / purchaser at the bottom
- idle screen has fisherman on dock on left, water in bottom middle, shop guy in top middle, cash and current bait in top right