HUMAN: start actually displaying things
This commit is contained in:
+10
-1
@@ -32,4 +32,13 @@ As previously stated, cmu_graphics should be the main backend engine, with the M
|
||||
- bottom 1/3 of the screen is the lake/water that you are fishing into, just blue and maybe some wave patterns or improvements
|
||||
- there is a dock with your character sprite sitting on the end with it's fishing rod, with the bobber going down onto the water when you fish
|
||||
- shop and other ui will appear as sprites standing on grass behind the dock/water area, and are clickable to interact with the shop/ui
|
||||
- caught fish should have their sprite appear to come up flying out of the water, and stay on the screen while it displays the fish stats and name + description, until the user clicks it away
|
||||
- caught fish should have their sprite appear to come up flying out of the water, and stay on the screen while it displays the fish stats and name + description, until the user clicks it away
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## UI Planning
|
||||
|
||||
- shop menu includes purchases at the top in 3 columns for each type, with the bait selector / purchaser at the bottom
|
||||
- idle screen has fisherman on dock on left, water in bottom middle, shop guy in top middle, cash and current bait in top right
|
||||
Reference in New Issue
Block a user