preload images at the start to feel snappier
This commit is contained in:
@@ -27,6 +27,35 @@ gmouseY = 0
|
||||
# the data source (TSV path, save path) can change without touching gameplay.
|
||||
# =============================================================================
|
||||
|
||||
|
||||
#hopefully this will help with lag
|
||||
def preLoadImages(app):
|
||||
print("PRELOADING images")
|
||||
IMAGES = [
|
||||
"fail",
|
||||
"fisherman",
|
||||
"salesman",
|
||||
"surprise",
|
||||
"bait-icons/bass",
|
||||
"bait-icons/prawn",
|
||||
"bait-icons/tuna",
|
||||
"bait-icons/worm",
|
||||
"fish/aubrey-fish",
|
||||
"fish/bone-fish",
|
||||
"fish/book",
|
||||
"fish/hammerhead",
|
||||
"fish/lobster",
|
||||
"fish/mudge-fish",
|
||||
"fish/pufferfish",
|
||||
"fish/rainbow-fish",
|
||||
"fish/shrimp",
|
||||
"fish/turtle"
|
||||
]
|
||||
for img_name in IMAGES:
|
||||
print("loading: " + BASE_IMAGE_URL + img_name + ".png")
|
||||
drawImage(BASE_IMAGE_URL + img_name + ".png", 0, 0, visible=False)
|
||||
|
||||
|
||||
def loadCreatures(path="creatures.tsv"):
|
||||
# Read creatures.tsv (tab-separated) and parse it into a usable structure.
|
||||
# Suggested return: a list of dicts, one per creature, with keys matching
|
||||
@@ -120,7 +149,6 @@ def onAppStart(app):
|
||||
# - skill-check state placeholders (cursor angle, bars, speed, result)
|
||||
# - app.stepsPerSecond for the game loop cadence
|
||||
# Delegates to the smaller setup helpers below to keep this readable.
|
||||
|
||||
app.debug = True
|
||||
|
||||
#DRAWING CONSTANTS
|
||||
@@ -374,13 +402,14 @@ def onKeyPress(app, key):
|
||||
|
||||
#decidedly unused for now, i prefer mouse-only. ill keep the definition here in case i need debug tools.
|
||||
|
||||
if key == "escape":
|
||||
writeSave(app.save)
|
||||
os._exit(0) #suggested by AI, instantly exits without hanging like sys.exit(0)
|
||||
|
||||
# DEBUG
|
||||
if not app.debug: return
|
||||
if key == "m":
|
||||
app.save["cash"] = 1000000
|
||||
if key == "escape":
|
||||
writeSave(app.save)
|
||||
os._exit(0) #suggested by AI, instantly exits without hanging like sys.exit(0)
|
||||
if key == "r":
|
||||
#reset save
|
||||
app.save = loadSave("thisisntarealsavefile.stupid")
|
||||
@@ -514,6 +543,9 @@ def redrawAll(app):
|
||||
# - the active skill-check overlay, or
|
||||
# - the catch-display popup.
|
||||
# Delegates each piece to the helpers below.
|
||||
if(app.timeSinceInit < 1):
|
||||
preLoadImages(app)
|
||||
|
||||
drawBackground(app)
|
||||
if app.scene == "waiting-for-bite":
|
||||
drawBobber(app)
|
||||
@@ -732,6 +764,9 @@ def drawDebug(app):
|
||||
for i in range(len(debugLines)):
|
||||
drawLabel(debugLines[i], 0, app.height - 125 + size * i, fill="white", size=size, align = "left")
|
||||
|
||||
#debug keys
|
||||
drawLabel("' m ' = give cash, ' r ' = reset save, ' f ' = skip fishing timer, ' d ' = trigger breakpoint", 5, 5, size=12, align = "top-left")
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# SECTION 6: PROGRAM ENTRY
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"cash": 906214.0, "owned_baits": ["Worms", "Prawns", "Tuna", "Bass"], "owned_upgrades": ["Massive Bobber", "Huge Bobber", "Large Bobber", "Medium Bobber", "Galaxy Rod", "Glowing Rod", "Spectral Rod", "Shiny Rod"], "current_bait": "Bass"}
|
||||
{"cash": 44.0, "owned_baits": ["Worms"], "owned_upgrades": [], "current_bait": "Worms"}
|
||||
Reference in New Issue
Block a user