HUMAN: little bit of work during TA time

This commit is contained in:
2026-10-07 13:22:59 -04:00
parent 35c67d5b59
commit 130e62b326
3 changed files with 28 additions and 5 deletions
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@@ -14,3 +14,8 @@ Description: Used infrequently just for general questions regarding python or gr
Source: CMU Graphics Documentation (https://academy.cs.cmu.edu/cpcs-docs) Source: CMU Graphics Documentation (https://academy.cs.cmu.edu/cpcs-docs)
Description: Refferred to for implementation and MVC architecture along with how to interface with graphics Description: Refferred to for implementation and MVC architecture along with how to interface with graphics
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Source: Aubrey Pulawski (Girlfriend)
Description: Drew all of the creature sprites that are used in the game (I absolutely CANNOT draw)
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+15 -5
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@@ -80,11 +80,21 @@ def writeSave(saveState, path="save.json"):
# ============================================================================= # =============================================================================
AVAILABLE_UPGRADES = [ # (name, bonus_type, bonus_modifier, price) AVAILABLE_UPGRADES = [ # (name, bonus_type, bonus_modifier, price)
#power mods #power mods - lowers speed of cursor (additive)
("Smart Rod", "power", 2, 100), ("Smart Reel", "power", 2, 100),
("Clever Rod", "power", 7, 350), ("Clever Reel", "power", 7, 350),
("Intelligent Rod", "power", 10, 1500), ("Intelligent Reel", "power", 10, 1500),
("Genius Rod", "power", 20, 20000) ("Genius Reel", "power", 20, 20000),
#timing mods - lengthens bars in skill check (multiplicative)
("Medium Bobber", "timing", 1.1, 100),
("Large Bobber", "timing", 1.2, 300),
("Massive Bobber", "timing", 1.5, 1600),
("Enourmous Bobber", "timing", 2, 25000),
#count mods - lowers number of bars in skill check (subtractive (capped at 1))
("Shiny Rod", "count", 1, 450),
("Spectral Rod", "count", 1, 1200),
("Glowing Rod", "count", 2, 5000),
("Galaxy Rod", "count", 3, 40000)
] ]
def onAppStart(app): def onAppStart(app):
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@@ -25,3 +25,11 @@ End Time: 12:30am
Duration: 60 minutes Duration: 60 minutes
Description: outlining, fleshing out creatures, beginning to implement functions, and reconsidered AI involvement after TA review (ensuring it is not one shotted, so I'm writing all the actual code completely independently) Description: outlining, fleshing out creatures, beginning to implement functions, and reconsidered AI involvement after TA review (ensuring it is not one shotted, so I'm writing all the actual code completely independently)
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Date: 07-Oct
Start Time: 1:00pm
End Time: 1:20pm
Duration: 20 minutes
Description: adding more upgrades, fixing citations, considering how I actually want game state to progress
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