HUMAN: little bit of work during TA time
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@@ -14,3 +14,8 @@ Description: Used infrequently just for general questions regarding python or gr
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Source: CMU Graphics Documentation (https://academy.cs.cmu.edu/cpcs-docs)
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Source: CMU Graphics Documentation (https://academy.cs.cmu.edu/cpcs-docs)
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Description: Refferred to for implementation and MVC architecture along with how to interface with graphics
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Description: Refferred to for implementation and MVC architecture along with how to interface with graphics
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###############################################
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###############################################
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###############################################
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Source: Aubrey Pulawski (Girlfriend)
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Description: Drew all of the creature sprites that are used in the game (I absolutely CANNOT draw)
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###############################################
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@@ -80,11 +80,21 @@ def writeSave(saveState, path="save.json"):
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# =============================================================================
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# =============================================================================
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AVAILABLE_UPGRADES = [ # (name, bonus_type, bonus_modifier, price)
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AVAILABLE_UPGRADES = [ # (name, bonus_type, bonus_modifier, price)
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#power mods
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#power mods - lowers speed of cursor (additive)
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("Smart Rod", "power", 2, 100),
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("Smart Reel", "power", 2, 100),
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("Clever Rod", "power", 7, 350),
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("Clever Reel", "power", 7, 350),
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("Intelligent Rod", "power", 10, 1500),
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("Intelligent Reel", "power", 10, 1500),
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("Genius Rod", "power", 20, 20000)
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("Genius Reel", "power", 20, 20000),
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#timing mods - lengthens bars in skill check (multiplicative)
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("Medium Bobber", "timing", 1.1, 100),
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("Large Bobber", "timing", 1.2, 300),
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("Massive Bobber", "timing", 1.5, 1600),
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("Enourmous Bobber", "timing", 2, 25000),
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#count mods - lowers number of bars in skill check (subtractive (capped at 1))
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("Shiny Rod", "count", 1, 450),
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("Spectral Rod", "count", 1, 1200),
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("Glowing Rod", "count", 2, 5000),
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("Galaxy Rod", "count", 3, 40000)
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]
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]
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def onAppStart(app):
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def onAppStart(app):
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@@ -25,3 +25,11 @@ End Time: 12:30am
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Duration: 60 minutes
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Duration: 60 minutes
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Description: outlining, fleshing out creatures, beginning to implement functions, and reconsidered AI involvement after TA review (ensuring it is not one shotted, so I'm writing all the actual code completely independently)
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Description: outlining, fleshing out creatures, beginning to implement functions, and reconsidered AI involvement after TA review (ensuring it is not one shotted, so I'm writing all the actual code completely independently)
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###############################################
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###############################################
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Date: 07-Oct
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Start Time: 1:00pm
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End Time: 1:20pm
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Duration: 20 minutes
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Description: adding more upgrades, fixing citations, considering how I actually want game state to progress
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###############################################
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