push for quick break
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@@ -156,6 +156,27 @@ def onAppStart(app):
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("close-shop", "shop", app.width-50, app.width, 0, 50)
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("close-shop", "shop", app.width-50, app.width, 0, 50)
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]
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]
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#add all of our shop purchase upgrades
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startX = 75
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startY = 100
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endX = 525
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endY = 250
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colInd = 0
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XDiff = (endX-startX) // 3
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for columnType in ["power", "timing", "count"]:
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upgrades = [u for u in AVAILABLE_UPGRADES if u[1] == columnType]
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YDiff = (endY-startY) // len(upgrades)
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for i in range(len(upgrades)):
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app.INTERACTABLES.append(("upgrade-buy:" + upgrades[i][0],
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"shop",
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startX + XDiff * colInd,
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startX + XDiff * colInd + XDiff,
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startY + YDiff * i,
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startY + YDiff * i + YDiff))
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colInd += 1
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print(app.INTERACTABLES)
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def resetFishingState(app):
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def resetFishingState(app):
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@@ -291,6 +312,10 @@ def onMousePress(app, mouseX, mouseY):
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app.scene = "shop"
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app.scene = "shop"
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case "close-shop":
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case "close-shop":
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app.scene = "idle"
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app.scene = "idle"
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if name.startswith("upgrade-buy:"):
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print("buying upgrade", name)
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if not interacted and app.scene == "idle":
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if not interacted and app.scene == "idle":
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beginFishing(app)
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beginFishing(app)
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case "result":
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case "result":
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@@ -333,7 +358,10 @@ def checkSkillHit(app):
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# advance or fail the skill check accordingly. On full success, mark the
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# advance or fail the skill check accordingly. On full success, mark the
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# creature as caught and move to the catch-display phase; on failure, end
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# creature as caught and move to the catch-display phase; on failure, end
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# the cast without a catch.
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# the cast without a catch.
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try:
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targetPos, targetLen = app.skillCheckBars.pop(0)
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targetPos, targetLen = app.skillCheckBars.pop(0)
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except IndexError:
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targetPos = targetLen = -1 #make it impossible to succeed, this means they clicked after already getting rid of all bars
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if not ( 0 < (app.skillCheckAngle - targetPos) < targetLen): #check if we hit a bar
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if not ( 0 < (app.skillCheckAngle - targetPos) < targetLen): #check if we hit a bar
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#if we succeed, nothing needs to happen, we popped the bar
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#if we succeed, nothing needs to happen, we popped the bar
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#if we fail, we either didnt hit or missed a past bar, either way we can jump straight to the fail screen
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#if we fail, we either didnt hit or missed a past bar, either way we can jump straight to the fail screen
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@@ -500,6 +528,12 @@ def drawShopEntities(app):
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drawLine(app.width-5, 5, app.width-45, 45, fill='red', lineWidth=5)
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drawLine(app.width-5, 5, app.width-45, 45, fill='red', lineWidth=5)
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#draw upgrade purchases
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for name, sceneFilter, left, right, top, bottom in [interactable for interactable in app.INTERACTABLES if interactable[0].startswith("upgrade-buy:")]:
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print("drawing",name,left,right,top,bottom)
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drawRect(top, left, right - left, bottom - top, fill=None, border='black')
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drawLabel(name, top, left, align="top-left")
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def drawSkillCheck(app):
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def drawSkillCheck(app):
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# Draw the active skill-check overlay: the circle, the target bars placed
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# Draw the active skill-check overlay: the circle, the target bars placed
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# around it (count/length from difficulty), and the rotating cursor at its
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# around it (count/length from difficulty), and the rotating cursor at its
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@@ -1,5 +1,5 @@
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###############################################
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###############################################
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Total Time: 330 minutes
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Total Time: 360 minutes
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###############################################
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###############################################
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###############################################
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###############################################
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@@ -57,3 +57,11 @@ End Time: 9:40pm
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Duration: 140 minutes
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Duration: 140 minutes
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Description: get a decent chunk of the visuals done and finish logic, much closer to being done
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Description: get a decent chunk of the visuals done and finish logic, much closer to being done
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###############################################
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###############################################
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###############################################
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Date: 08-Oct
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Start Time: 10:45pm
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End Time: 11:15pm
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Duration: 30 minutes
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Description: need to take a brief break, just making sure time is accurate
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###############################################
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